The James Bond video game franchise is a series centering on Ian Fleming's fictional British MI6 agent of the same name. Games of the series have been predominantly shooter games, with some games of other genres including role-playing and adventure games. Several games are based upon the James Bond films and developed and published by a variety of companies. The intellectual property is owned by Danjaq.
The James Bond video game franchise is a series centering on Ian Fleming's fictional British MI6 agent of the same name. Games of the series have been predominantly shooter games, with some games of other genres including role-playing and adventure games. Several games are based upon the James Bond films and developed and published by a variety of companies. The intellectual property is owned by Danjaq.
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The James Bond video game franchise is a series centering on Ian Fleming's fictional British MI6 agent of the same name. Games of the series have been predominantly shooter games, with some games of other genres including role-playing and adventure games. Several games are based upon the James Bond films and developed and published by a variety of companies. The intellectual property is owned by Danjaq.
Early era (1983–1994)
The first James Bond game, Shaken but Not Stirred, was released in 1982. In 1984, Parker Brothers published James Bond 007 for multiple platforms.
Since 1983, there have been numerous video games based on the films, Ian Fleming's novels, and original scripts created by the developer or publisher of the game. Mindscape, Domark, Interplay, and THQ all created James Bond games.
The video games were somewhat profitable in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure.
Nintendo era (1995–1998)
The popularity of the James Bond video game series did not rise quickly until 1997's GoldenEye 007 by Rare for the Nintendo 64. GoldenEye 007 expanded on the plot of the film GoldenEye and is a first-person shooter with a multiplayer mode. The game received very positive reviews and sold over eight million copies.
In 1998, Nintendo released James Bond 007 for the Game Boy developed by Saffire. The game features a story including characters from multiple James Bond films, such as Oddjob and Jaws. It also incorporates gambling minigames, such as Baccarat and Blackjack.
Activision era (2006–2013)
Shortly after Electronic Arts abandoned the license, in May 2006, Activision acquired non-exclusive rights to develop and publish James Bond games, which were to become exclusive in 2007. Activision's first game was Quantum of Solace, which was based on the 2008 film of the same name as well as the previous film Casino Royale. It was developed by Treyarch for PlayStation 3, Xbox 360, Wii and PC; Eurocom for PlayStation 2 and Vicarious Visions for the Nintendo DS. The game was released on 3
Electronic Arts (EA) took over the license from MGM Interactive when a video game based on Tomorrow Never Dies was in development in 1998. Taking the initial concepts for the video game adaptation, developer Black Ops Entertainment handled the final form of the title and the game saw the light of day in 1999 on PlayStation and met mixed reviews from critics, albeit becoming a financial success. The following entry was to be based on The World Is Not Enough, consisting of several versions released on multiple platforms, including one on Nintendo 64 developed by Eurocom, a version for PlayStation developed by Black Ops Entertainment, and Game Boy Color by 2n Productions, with all three meeting different results in spite of being commercially successful. Unlike the former two versions – first-person shooters – the Game Boy Color version is played from a top-down perspective.
In 2001, EA released Agent Under Fire for PlayStation 2, GameCube, and Xbox, featuring an original storyline and lacking the likeness of then Bond actor Pierce Brosnan. The game added the elements of "rail" shooting and driving segments to a first-person shooter. The game sold nearly 5 million copies, making it the second-most successful game in the series, while only receiving mixed reviews. There are no differences between the console versions.
In 2002, Nightfire was released, coinciding with the 40th anniversary of the film franchise and using Brosnan's likeness for the Bond character, but not his voice. It was developed by Eurocom for the GameCube, PlayStation 2, and Xbox consoles, with a PC port by Gearbox Software and a Mac port by Aspyr. The computer versions are substantially different from the console versions, featuring different missions, a modified story line, and online play. In 2003, the game also had a Game Boy Advance version by JV Games, which also differs from both the console versions and PC versions.
In 2004, EA released Everything or Nothing, developed by EA Redwood, for the GameCube, PlayStation 2 and Xbox. Unlike the two previous installments, Everything or Nothing is a third-person shooter with driving missions, and it stars the voices and likenesses of Pierce Brosnan, Judi Dench, Willem Dafoe and John Cleese, among others. It was written by the scriptwriter of GoldenEye and Tomorrow Never Dies, screenwriter Bruce Feirstein, with a plot connected to the Roger Moore Bond film A View to a Kill. It was released to mostly positive reviews. A different version of Everything or Nothing was also developed by Griptonite Games for the Game Boy Advance.
Later that year, GoldenEye: Rogue Agent was released on the same platforms with the exception of the Game Boy Advance version. A first-person shooter loosely connected to the Bond franchise a spin-off, it stars a former MI6 spy known as "GoldenEye", who works for Auric Goldfinger against Dr. Julius No. The game received mixed reviews. The game was released on PlayStation 2, Xbox, GameCube and Nintendo DS. EA listed 007 Racing and GoldenEye: Rogue Agent as spin-offs, out of their canonical order they have built.
2005 saw the release of From Russia with Love, based on the 1963 film of the same name. It stars Sean Connery as James Bond, and the other characters had the same likeness of the original cast. The game is a third-person shooter in the same style as Everything or Nothing, with expansions in the story and certain details changed (such as trading SPECTRE for OCTOPUS, due to legal problems). The game received positive reviews, and was released on GameCube, Xbox, PS2 and PSP.
Electronic Arts announced in 2006 a game based on then-upcoming Casino Royale, but it ended up being cancelled, because it would not be ready by the film's release in November. This fact, which would lead MGM to lose millions in licensing fees, along with EA's commitment to move away from movie franchise games and focus more on internal intellectual properties, led the company to abandon the Bond franchise in May 2006.