Fallout is an American media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series, set in the fi…
Fallout is an American media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series, set in the first half of the 3rd millennium, follows the descendants of survivors of a mutually destructive nuclear exchange between the United States and China that marked the culmination of a series of conflicts over resources whic…
Fallout is an American media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series, set in the first half of the 3rd millennium, follows the descendants of survivors of a mutually destructive nuclear exchange between the United States and China that marked the culmination of a series of conflicts over resources which began in the middle of the 21st century. The games share an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. Fallout is regarded as a spiritual successor to Wasteland, a 1988 game also developed by Interplay.
The series' first title, Fallout, was developed by Black Isle Studios and released in 1997, and its sequel, Fallout 2, the following year. With the tactical role-playing game Fallout Tactics: Brotherhood of Steel, development was handed to Micro Forté and 14 Degrees East. In 2004, Interplay closed Black Isle Studios, and continued to produce Fallout: Brotherhood of Steel, an action game with role-playing elements for the PlayStation 2 and Xbox, without Black Isle Studios. Fallout 3, the third entry in the main series, was released in 2008 by Bethesda Softworks, and was followed by Fallout: New Vegas, developed by Obsidian Entertainment released on October 19, 2010. Fallout 4 was released in 2015, and Fallout 76 released on November 14, 2018.
Bethesda Softworks owned the rights to the Fallout intellectual property before it was acquired by Bethesda Zenimax Media, which is now the current owner. After acquiring it, Bethesda licensed the rights to make a massively multiplayer online role-playing game (MMORPG) version of Fallout to Interplay. The MMORPG got as far as beta stage under Interplay, but a prolonged legal battle between Bethesda Softworks and Interplay disrupted the development of the game, eventually resulting in its cancellation. Bethesda argued in court that Interplay had failed to fulfill the terms and conditions of the licensing contract. The case reached a resolution in early 2012.
Origins
The ideas of the Fallout series began with Interplay Productions' Wasteland, released in 1988. At that time, Interplay was not a publisher and used Electronic Arts for distribution of the game. According to Interplay's founder, Brian Fargo, they wanted to explore a post-apocalyptic setting and created Wasteland for that. Sometime after release, Interplay decided to shift focus and become a publisher while still developing games. Fargo wanted to continue to use the Wasteland intellectual property but could not negotiate the rights back from Electronic Arts.
Still wanting to do something in a post-apocalyptic setting, Fargo and his team decided to make a new setting and game. They determined what aspects of Wasteland were positives and wrote and developed a new game around them. According to designer Chris Taylor, they took major inspiration from the novel A Canticle for Leibowitz (1959) and the films Mad Max 2 (1981) and The City of Lost Children (1995). The result was the first Fallout games, which were released nearly ten years after Wasteland.
Fallout (1997)
Released in October 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The player character, known as the Vault Dweller, is tasked with retrieving a water chip in the Wasteland to replace a malfunctioning unit in their underground shelter, Vault 13. Afterwards, the Vault Dweller must thwart the plans of a group of mutants, led by a grotesque entity named the Master. Fallout was originally intended to run under the GURPS role-playing game system. However, a disagreement with GURPS creator Steve Jackson over the game's violent content led Black Isle Studios to develop the SPECIAL system instead. The game's atmosphere and artwork draw inspiration from post–World War II American culture during the Cold War era, particularly fears of nuclear warfare in the United States.
Fallout 2 (1998)
Fallout 2 was released in October 1998, featuring several technical and gameplay improvements over the original title, including an upgraded game engine, customizable party-member behavior, and the ability to push non-player characters (NPCs) blocking doorways. The game expanded on the original's dark humor with additional pop culture references, parodies, and self-referential fourth-wall dialogue. Taking place eighty years after the events of Fallout, the narrative follows the Chosen One—the grandchild of the original Vault Dweller—on a quest to retrieve a Garden of Eden Creation Kit (GECK) to save the village of Arroyo from famine. During their journey, the Chosen One comes into direct conflict with the Enclave, the autocratic remnants of the pre-war United States government.
Fallout 3 (2008)
Fallout 3 was developed by Bethesda Game Studios and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The player-character is a Vault dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault. Once out, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around Washington, D.C., known as the Capital Wasteland, to find their father. It differs from previous games in the series by using 3D graphics, a free-roam gaming world, and real-time combat, in contrast to previous games' 2D isometric graphics and turn-based combat. It was developed for the PC, Xbox 360 and PlayStation 3 using the Gamebryo engine. It received highly positive reviews, garnering 94 out of 100, 92 out of 100, and 93 out of 100 averages scores on Metacritic for the PC, PS3 and Xbox 360 versions of the game, respectively. It won IGN's 2008 Overall Game of the Year Award, Xbox 360 Game of the Year, Best RPG, and Best Use of Sound, as well as E3's Bes