Crash of the Titans is a 2007 platform game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. The sixth mainline game in the Crash Bandicoot series, it was the last to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed two separate versions of the game: one for the Nintendo DS and one for the Game Boy Advance. The game is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.
Crash of the Titans is a 2007 platform game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. The sixth mainline game in the Crash Bandicoot series, it was the last to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed two separate versions of the game: one for the Nintendo DS and one for the Game Boy Advance. The game is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.
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Crash of the Titans is a 2007 platform game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. The sixth mainline game in the Crash Bandicoot series, it was the last to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed two separate versions of the game: one for the Nintendo DS and one for the Game Boy Advance. The game is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.
The game's story centers on the discovery of a substance known as "Mojo", which series antagonist Doctor Neo Cortex and his niece Nina harvest to turn the inhabitants of the Wumpa Islands into an army of ferocious mutants known as "Titans". The protagonist of the series, Crash Bandicoot, must stop Cortex and Nina by using the technique of "jacking" to take control of and destroy the Titans while collecting mojo; he must also rescue his sister Coco, who has been kidnapped and forced to help build a doomsday machine that will assist the Titans in Cortex and Nina's bid for world domination.
Crash of the Titans received mixed reviews upon release. Although the jacking mechanic, visuals, voice acting, and humor were received positively by most critics, the game's combat system and nonadjustable camera were criticized. The game was nominated for three awards. A sequel, Crash: Mind over Mutant, was released in 2008.
Plot
As Crash aids Coco with a butter-recycling device, Doctor Neo Cortex arrives in an airship, capturing Aku Aku and Coco and encasing Crunch in ice. Crash chucks Coco's machine at Cortex's airship, detaching the chain holding Aku Aku's cage. After Crash finds and rescues Aku Aku in the nearby forest, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them. On reaching the temple, Cortex reveals his plot to use the stolen Mojo to create an army of loyal mutants, which will be used to build the Doominator, a colossal robot that will destroy Wumpa Island and conquer the world. After fa
Crash of the Titans is a platformer that emphasizes beat 'em up combat over traditional exploration. The player controls Crash Bandicoot as he navigates linear levels (known as "episodes") on Wumpa Island, divided into themed environments such as jungles and lava fields. Episodes proceed along narrow paths hemmed in on each side, interspersing arena-style battles against groups of mutant enemies, known as Titans, with brief platforming sequences. The camera is fixed and non-adjustable, centered primarily on Crash.
Combat forms the primary focus, shifting from Crash's earlier spin-based attacks to a beat 'em up system featuring punches, kicks, blocking, dodging, and charged heavy attacks. Light attacks enable quick combos to build damage, while heavy attacks break enemy guards or stun Titans. Titans display a star meter above their heads that fills with sustained attacks; if uninterrupted, the meter depletes, and the Titan regains health. Filling the meter stuns the Titan, allowing Crash to "jack" it by mounting and placing Aku Aku, his protective mask companion, over its face, granting full control. There are fifteen distinct Titans with unique abilities, combos, and special moves, enabling players to destroy obstacles, defeat stronger enemies, or solve simple environmental challenges like activating switches. Players can chain jacks, using a smaller Titan to stun and control a larger one, particularly in boss encounters. Jacked Titans possess a Titan Meter that enables a special attack when fully charged. Defeating enemies or destroying objects yields orbs of "Mojo", which accumulate to unlock ability upgrades for Crash such as extended spins, headbutts, or combo chains. Platforming incorporates double jumps, ledge grabs, wall jumps, and a spinning maneuver for gliding over gaps. Aku Aku doubles as a hoverboard for grinding rails or speeding through sections.
Crash starts the game with four lives. The length of each of Crash's lives is tied to his health meter, which decreases whenever Crash is damaged from enemy attacks or falls down a bottomless pit. The player can replenish Crash's health meter by collecting Wumpa Fruit. Each time the health meter is fully depleted, Crash loses a life. However, the player can gain an additional life for Crash by accumulating a certain amount of Mojo or by collecting a rare type of Golden Wumpa Fruit. After the last life is lost, the player can continue playing by restarting the current episode.
Episodes conclude with a ranking (represented by a bronze, silver, or gold voodoo doll) based on secondary goals: defeating a quota of enemies, destroying three surveillance robots per level, and achieving a minimum combo length. Gold rankings require fulfilling all three tasks in one run. Hidden voodoo dolls unlock concept art packages when collected. Each episode contains a portal leading to a simple mini-game arena, where the player must accomplish a task in a set time. Generally the task involves collecting a specified quantity of Mojo, jacking a titan and using its abilities, or simply defeating a select number of enemies.
A player using a second controller can join the game at any time in the form of a white-furred version of Crash known as "Carbon Crash". The second player appears in the first player's backpack, and can usually enter or exit the pack. However, the second player has to stay in the backpack if the first player is in mid-air or climbing a wall. This method of play is useful for overpowering enemies and collecting Mojo faster. There are two modes of co-op play; in "Leapfrog Mode", the players swap control each time the front player jumps, swings, or slides, while in "Piggyback Mode", each player is equipped with their own backpack and can hide in the other player's backpack if the action becomes too intense, such as when jumping over a chasm.