The World Is Not Enough is a 2000 first-person shooter video game developed by Eurocom and published by Electronic Arts. It is based on the 1999 film of the same name. It was released for the Nintendo 64 in North America on October 17, 2000 and in Europe on December 8, 2000. The game was also released for the PlayStation in November. The game features a single-player campaign in which players assume the role of secret agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four playe
The World Is Not Enough is a 2000 first-person shooter video game developed by Eurocom and published by Electronic Arts. It is based on the 1999 film of the same name. It was released for the Nintendo 64 in North America on October 17, 2000 and in Europe on December 8, 2000. The game was also released for the PlayStation in November. The game features a single-player campaign in which players assume the role of secret agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four playe
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The World Is Not Enough is a 2000 first-person shooter video game developed by Eurocom and published by Electronic Arts. It is based on the 1999 film of the same name. It was released for the Nintendo 64 in North America on October 17, 2000 and in Europe on December 8, 2000. The game was also released for the PlayStation in November. The game features a single-player campaign in which players assume the role of secret agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games.
The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission that takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects. A Controller Pak is required to save the player's progress through the game.
The World Is Not Enough received generally positive reviews from critics and was frequently compared to Rare's Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. It was considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode. Critics generally praised the game's graphics and smooth frame rate with many critics lauding it as one of the console's most technically impressive titles, but criticized its weak and inconsistent enemy artificial intelligence. In the United States, the game sold more than one million copies.
Gameplay
The World Is Not Enough is a first-person shooter based on MGM's 1999 James Bond film of the same name, where the player assumes the role of James Bond through 14 missions with three difficulty settings. The player can run, jump, crouch, swim, and dive underwater for a short period. One mission is played as a rail shooter in which the player skis down a mountain. In each mission, the player must complete many objectives while encountering enemies controlled by the game's artificial intelligence. Objectives range from rescuing hostages to destroying vehicles and collecting items. Some objectives require the player to use numerous high-tech gadgets. For example, the Keypad Decrypter can be used to decode lock systems, while the ID scanner is useful to copy fingerprints.
Plot
The game's plot closely follows that of the film. MI6 agent James Bond is sent to Spain to meet a banker and retrieve money for Robert King, a friend of M who purchased a classified report from the Russian Atomic Energy Department. The report, which was taken from a dead MI6 agent, is believed to contain information about terrorists who have attacked King's oil pipeline in Kazakhstan. Bond asks the banker who killed the MI6 agent, but the banker is killed by an assassin. Bond escapes with the money and takes it to the MI6 headquarters in London. A terrorist group launches an attack on the MI6 headquarters, prompting Bond to pursue the assassin through a London Underground station. Bond offers her protection, but she ultimately kills herself by exploding a hot air balloon. MI6 traces the recovered money to a KGB agent-turned-terrorist known as Renard, who previously kidnapped King's daughter, Elektra. M assigns Bond to protect Elektra, who is about to oversee the construction of an oil pipeline in Azerbaijan.
Mission objectives vary in quantity and length depending on the difficulty setting chosen. Difficulty settings affect enemy accuracy and damage, and the availability of the game's optional automatic aiming assistance. The player can use several weapons, including pistols, submachine guns, assault rifles, a shotgun, a sniper rifle, a grenade launcher, and rocket launchers. Weapons must be reloaded after a certain number of shots and have alternate fire modes. For example, the Wolfram P2K can be used with or without a silencer. In addition, the player always carries a wristwatch which may be used to stun enemies, fire tranquilizer darts, throw a grappling hook, or emit a laser beam to open locks. In some missions, the player can use night vision or X-ray vision glasses to outsmart enemies. The player has a certain amount of health which decreases when attacked and hit by enemies. There are no health-recovery items, although body armors can be acquired to provide a secondary health bar. A Nintendo 64 Controller Pak is required to save the player's progress through the game.
In addition to the single-player missions, The World Is Not Enough features a multiplayer mode where up to four players can compete against each other in different game types, ranging from the traditional deathmatch to objective-based games such as capture the flag or king of the hill. Other game types include Last Agent Standing, where players begin the game with a finite number of lives and must survive until the opposing players exhaust their lives, and Uplink, in which players must find and touch uplink units scattered in key locations of the map to score points. Multiplayer games can be played on 14 different maps and can include bots. Bots' appearances and amount of health can be changed to match player preference.
During a tour of the pipeline's proposed route in the mountains, Bond and Elektra are attacked by a hit squad in armed, paraglider-equipped snowmobiles. Bond suspects the attack was caused by Elektra's head of security, Davidov, and decides to kill him before taking his place on a flight to a Russian ICBM base in Kazakhstan. There, Bond meets nuclear physicist Christmas Jones and learns that Renard managed to steal plutonium from a nuclear warhead. To get a lead on where Renard might be hiding, Bond visits a former Russian mafia adversary, Valentin Zukovsky, who reveals that Elektra was in exchange for the use of a submar