D.I.C.E. Award - Role-Playing Game of the Year, 항목: Forkarium
D.I.C.E. Award - Role-Playing Game of the Year
항목
D.I.C.E. Award - Role-Playing Game of the Year
The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or
The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or
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The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.
The award's most recent winner is Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive.
History
Initially the Interactive Achievement Awards had separate categories for Console Role-Playing Game of the Year and Computer Role-Playing Game of the Year. The 1999 awards ceremony featured genre specific Online awards, including Online Role-Playing Game of the Year. There was only one Online Game of the Year category in 2000. The console and PC Role-Playing game categories were merged with the Adventure game categories at the 2000 awards ceremony; this was most likely because the previous console adventure game winners also won the award for console role-playing, which were Final Fantasy VII in 1998 and The Legend of Zelda: Ocarina of Time in 1999. In the following year, the Adventure game category was eventually merged with the Action game category, so a separate award for Role-Playing games resumed. In addition, an online category for Massive Multiplayer/Persistent World Game of the Year was introduced in 2001; this may have been the result of the MMORPGs Ultima Online and EverQuest winning Online Game of the Year in 1998 and 2000, respectively. Starting in 2005, genre-specific awards would no longer have separate awards for console and computer games, so it simply became Role-Playing Game of the Year. In 2010, Role-Playing Game of the Year was merged with Massively Multiplayer Game of the Year, since most massively multiplayer online games were MMORPGs. The award would later be simplified back to Role-Playing Game of the Year in 2018.
Developers and publishers
Square Enix has received the most nominations as a publisher, including nominations before the merger of SquareSoft and Enix. Electronic Arts has published the most award winners for the RPG genre, which included titles under collaboration with SquareSoft before their merger with Enix. Sega has published the most nominees without winning a single award.
Franchises
Final Fantasy is the most nominated and award-winning franchise. Deus Ex, Eve Online, and Pokémon have received the most nominations without winning a single award. EverQuest and Mass Effect have won
Console Role-Playing Game of the Year (1998—1999, 2001—2005)
Computer Role-Playing Game of the Year (1998—1999, 2001—2005)
Online Role-Playing Game of the Year (1999)
Console Adventure/Role-Playing Game of the Year (2000)
Computer Adventure/Role-Playing Game of the Year (2000)
Massively Multiplayer/Persistent World Game of the Year (2001—2009)
Role-Playing Game of the Year (2006—2009, 2018—present)
Role-Playing/Massively Multiplayer Game of the Year (2010—2017)
SquareSoft/Square Enix has developed the most finalists in this category, while BioWare has developed the most winners. Level-5 has developed the most nominations without a single win. BioWare, SquareSoft and Square Enix are the only developers to have consecutive wins for RPG awards. ArenaNet, Blizzard Entertainment, SquareSoft, Square Enix, and Electronic Arts are the only publishers with back-to-back wins for RPG awards.
SquareSoft won Console Adventure/Role-Playing Game of the Year in 2000 with Final Fantasy VIII, and won Console Role-Playing Game of the Year in 2001 with Final Fantasy IX; both were published by Square Electronic Arts, a subsidiary of EA that was part of a partnership with SquareSoft.
BioWare won Computer Role-Playing Game of the Year four years in row from 2002—2005, and technically won a fifth year, winning Role-Playing Game of the Year in 2006.
ArenaNet tied for Massively Multiplayer Game of the Year in 2006 with Guild Wars, and won in 2007 with Guild Wars Nightfall.
Blizzard Entertainment won Massively Multiplayer Game of the Year with the World of Warcraft expansions The Burning Crusade in 2008, and Wrath of the Lich King in 2009.
BioWare, now owned by Electronic Arts, won Role-Playing Game of the Year back-to-back again in 2010 with Dragon Age: Origins, and in 2011 with Mass Effect 2.
Square Enix won Role-Playing Game of the Year back-to-back again in 2021 with Final Fantasy VII Remake, and in 2022 with Final Fantasy XIV: Endwalker.
In 2003, BioWare became the only developer to win both Console Role-Playing Game of the Year and Computer Role-Playing Game of the Year within the same year with Star Wars: Knights of the Old Republic, which was published by LucasArts. Black Isle Studios has also published the winners for console and computer RPGs in 2002, but with different developers: Baldur's Gate: Dark Alliance for console, developed by Snowblind Studios, and Baldur's Gate II: Throne of Bhaal for computer, developed by BioWare. NCSoft has published both games that had tied for Massive Multiplayer/Persistent World Game of the Year in 2006.